The idea and use of accessibility in the digital humanities is a two sided debate encompassing the use of differing means of presentation to present material to those with disabilities and to make the materials more open to the general public as well. There are many people who have difficulties with the presentation of material in traditional ways of exhibition with items displayed visually, there are and exist many ways that this barrier can be lowered, including the addition of tactile and audio components to projects. This whole area of adding non-visual components can be easily and furthered through the use of digital and online aspects which allow for both more advanced accessibility features common in most modern technology that can make even visual aspects far more widely accessible, the use of digital technologies also allow further features to be added such as, video and described video which would be difficult and problematic in more physical spaces and presentations. The use of digital and online components can also allow for even greater access to an exhibit and presentation of material, with the creation of supporting websites. Through the use of these digital methods it can allow for people who otherwise could not attend or see material to be able to see and in some case still experience the same affects as that found in the physical space through the use of 3-D video and recordings of spaces. As well the ability for very high quality images and scans of material, coupled with higher quality screens and more accurate advanced software and frameworks, such as IIIF and UHQ screens, allow for much greater access and interactivity with material that can not be physically viewed. These abilities to use digital media in more advanced fashion allow for exciting opportunities for the digital humanities